Decky broke with the Steam game recording update, but the 3.0 update fixes that and features a lot of behind the scene updates that should make Decky more reliable and plugins run better.

  • csolisr@hub.azkware.net
    link
    fedilink
    arrow-up
    5
    ·
    5 months ago

    @Fubarberry I’ve been using a hack to use Decky Loader on Windows and non-Deck Linux, and at the very least it allows me to use themes and add info to the interface. I wonder if Decky Loader 3 has official support for either of these.

  • AutoTL;DR@lemmings.worldB
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    This is the best summary I could come up with:


    The first pre-release is now available for testing, allowing you to give feedback before the final 3.0 release.

    Naturally, if you don’t want to deal with any breakage, you should wait for the the main 3.0 release.

    Along with fixing the newest break in the steam beta, we’re proud to announce we’re releasing the first prerelease of Decky Loader 3.0, the websocket rewrite!

    For users, it means a hopefully more stable experience with better error handling, as well as more in-depth progress indication in Decky and its plugins.

    It’s also allowed us to fix a bug where Decky would sometimes not start without an internet connection.

    For plugin developers, it means a significantly easier to use API (it is now also asynchronous) and an easy way to do backend -> frontend communication.


    The original article contains 209 words, the summary contains 132 words. Saved 37%. I’m a bot and I’m open source!