Source is this video:
Windows Was The Problem All Along - Dave2D
We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.
So I’m not insane. Monster Hunter Wilds and Helldiver’s II both run better on my Ubuntu image with the same hardware than my Windows 10 image.
Does that mean that Proton and Vulkan are far more efficient than Direct3D?
I think there’s in play also background activity from Windows’ bloat.
They say I/O schedulers on Windows are weird.
Edit: or was it CPU schedulers? I’m sure i’ve read something about this forever ago.
Yes/no.
The linux scheduler is a work of art - heuristics to dynamically determine resource access priority, checks for resource locking that are some of the most elegant pieces of code written by humanity, incredibly adaptable and clever. It took me the better part of a year before I really understood the underlaying mechanics, and even now I could by no means reproduce it on my own. It’s truly an amazing bit of mathematics.
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Windows solves the same problem by randomly elevating processes to maximum priority. That’s it, that’s the whole algorithm.
Depressingly, they’re equally effective.
Probably this. Especially on low end hardware that doesn’t really have a lot of background resources to give.
Just open task manager and see all the shit windows thinks is essential to run all the time. Scanning the drive for viruses, downloading updates for shit you’ve never even looked at…
You’d think anyone techliterate would disable the bloat.
My understanding is that vulkan is generally more efficient than directX.