So I asked my friends on the RetroDECK team if they’d be open to me asking them a few questions about their latest update (which is a full rewrite of RetroDECK), and they were more than happy to.
For context, RetroDECK is a Flatpak-distributed retro gaming platform designed to bundle clients, multi-emulators, game engines, tools, ports and emulators into a single, self-contained application. Built around the ES-DE frontend and targeting platforms like the Steam Deck and desktop Linux, its aim is simple in concept: make endless retro gaming easy to install, easy to remove, and easy to maintain, without requiring users to manually piece together emulators, dependencies, and configurations.
I’ve used RetroDECK for years now on my Steam Deck, and absolutely swear by it over the alternatives. I love their work, and definitely encourage you to try it if you haven’t already :)
Here’s a little edit, my full questions and answers with the devs is available to read with the following link:
https://gardinerbryant.com/retrodeck-thtalking-about-their-bigget-update-yet/


I’ve only ever used EmuDeck.
Can anyone tell me what they like RetroDeck over EmuDeck, and if they think it would be worth a switch or not? EmuDeck had some hiccups a year or so ago by changing how emulators are setup (especially my Switch and 3DS emulators, which made me not want to update through EmuDeck for a long time, but I have done it multiple times now with no issues, so those must’ve been resolved).