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Joined 3 years ago
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Cake day: June 12th, 2023

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  • One argument is that gambling requires the chance of a loss - you go to a casino, make a wager, buy a lottery ticket, bet on a horse race, you can lose your money and end up with nothing.

    But buy a Labubu, a Lego minifigure blind bag, MtG booster, or a video game lootbox, and while you don’t know exactly what, you will always get something in return for your money.

    Then again, “taking a gamble” is a term used for many things, like when you buy a used car without extensively checking the condition first, because you don’t know what exactly you are getting…


  • AI code is like alternative medicine, it’s called that when it’s bad and doesn’t work. If it does, it’s just called code. And the issue isn’t using code made by AI, it’s when people who don’t know how to code think the AI does, and blindly do without checking. That’s very unlikely to happen with the Linux kernel, as the entire project is basically just one constant code review where it really doesn’t matter if bad code was written by a human or an AI.

    Even Torvalds has used AI to help with his projects, because it would be kinda silly not to.












  • It’s not possible as xinput doesn’t support gyroscopes, the controller simply doesn’t report that data. The “Switch” mode is setting it to be a mostly standard HID/DirectInput device so that all of those inputs can be accessed, but that requires something (Steam Input) to sit between the controller and the game to map the inputs together, and the game has to also support non-xinput controllers - otherwise you are just mapping them back to xbox inputs. The exception is a game that support directinput… well, directly. Like sim racers etc.

    There is now the option of going “hardware” Steam Input as well, as is done by the HORIPAD for Steam, but it is something the controller has to do.