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Joined 2 years ago
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Cake day: June 12th, 2023

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  • How would you propose I prove to you at a reasonable certainty that I am an adult, without showing you my ID, or showing it to someone else you trust to tell the truth?
    And also somehow prove that the ID I gave was not fake without the government that issued it telling you that it’s genuine?

    Well, I actually could do it because I’m old enough that most of my accounts are already over 18 years old, but I don’t think requiring every new Pornhub user to wait 18 years is a reasonable solution.


  • If there is exactly one global service that does all the checks for every single internet user, which every single website uses, and the information going through them is always known, then sure, they could certainly block stuff.
    But it’s quite clear by now “we aren’t going to implement age verification on the internet” isn’t going to happen, that verification is going to be implemented eventually, and in the rather near future. And places like the UK and many US states are extremely unlike to roll back the already implemented solutions.
    So the question now is how it can be done with the least amount of invasion to privacy, and crucially, without the website needing your actual ID.









  • Apparently they renamed it to “sharp” at some point, probably because “fsr” doesnt mean anything to people who don’t know exactly what it does.

    First set scaling mode to “integer”, and change the resolution of the game under 1280x800. If the image shrinks, the game is actually changing the window resolution and not just render resolution. If not, try changing between windowed/fullscreen.
    Then change it to auto/fit/stretch/fill, and change “Scaling filter” to sharp, and you have FSR1.


  • FSR1 is a simple frame upscaler, it’s used as one of the methods for resizing the image when you render something at s lower resolution and stretch it to full screen, along with bilinear and integer. Very few games actually use it directly.

    FSR 2/3/4 are temporal (time based), they need to be implemented directly by the game engine but if they do have FSR2, (like Deep Rock Galactic), it works on the deck.

    FSR3/4 officially needs an RDNA 3/4 based gpu, which the deck doesn’t have, but the plugin/mod converts DLSS calls in to a RDNA 2 compatible version of FSR3/4.

    FSR3 without the frame generation part might also work on the deck natively, though I’m not sure if I’m misremembering.






  • I just upgraded from my trusty Pixel 4a to a refurbished Pixel 8, it would have turned 4 years old next week. The battery was completely shot at the end, I got maybe 2½ hours of screentime.
    I would have been perfectly happy with just swapping the battery and using it for the next four years, this p8 doesn’t really do anything new at all, it just does all the same things slightly faster.
    But I got a good deal on it, so meh.