

I just went over to NVK. I shouldn’t really waste my time playing the graphic intensive games anyway. The indies are better.
I tried dkms but it took so long to install I gave up.
If I state a fact that seems blatantly false It’s because I want to make a point. If you don’t see the point being made please correct the fact, in case it is a mistake. Thank you.
Have a pleasant day :)
Favourite quotes:
Nature has no regard for those who squirm and crawl within it’s tainted depths. The storm that batters batters all, none are speared. Not you, not I, not the stars in the sky. We bind our cloaks and bend our heads and focus on our lives, but the storm, it never brakes, never fades.
I’m not doing this because I want to beat someone, or because I hate someone, or because I want to blame someone. It’s not because it’s fun. God knows it’s not because it’s easy. It’s not even because it works, because it hardly ever does. I do what I do because it’s right! Because it’s decent! And above all, It’s kind! It’s just that. Just kind.
The future is always built on the past, even if we don’t get to see it.
'FUCK’ Kez yelled, falling through the canopy.


I just went over to NVK. I shouldn’t really waste my time playing the graphic intensive games anyway. The indies are better.
I tried dkms but it took so long to install I gave up.


My logic was simply: I need a buffer that is only initialised once no matter how many times the function is called. statics are initialised at program start so they seemed like a good fit. and since I wasn’t planning for the function to me called multiple times simultaneously it seemed like the UB didn’t matter. (which I think was correct)


Thanks! That’s exactly the answer I was looking for.
The premature optimisation quote at the end of your blog post is very relevant to me. I try do find the most efficient way right off the bat so very frequently the first questions I have in a project are like this one. Which in turn lead me to understand the underlying basics, which make me want to implement those basics myself, which sends me down a spiral to wanting to write my own kernel. All the while the project I started with gets forgotten, until I pick it up a month later and the whole thing starts again.
Maybe I should just try and learn C… or zig. And try and hold myself to the higher quality standard they demand. Especially since it feels like I’m doing that already.
Yep. I have a 1050 myself. Can’t really play anything 3D.