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Cake day: June 6th, 2023

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  • deadcade@lemmy.deadca.detoLinux@lemmy.mlThe CUPS Vulnerability
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    1 month ago

    As far as I’m aware, the exploit requires someone to try printing using a malicious networked printer. It is a vulnerability, yes, but it affects essentially nobody. Who tries manually printing something on a server exposed to the internet?

    Although for local network access, like in a corporation using Linux on desktops, the vulnerability is an actual risk.








  • Client side anti-cheat is inherently flawed. These games are asking an untrusted computer whether it is cheating. That’s like asking a known liar whether they’re lying at that moment. The one way to make it harder for the computer to “lie” is by increasing the permissions the AC has, which comes at the cost of privacy for people with the game, and security for every Windows user (not just the ones with a certain game installed).

    Client side anti-cheat can be poked and investigated locally, with no restrictions. All it takes a skilled enough cheater is time, and they will bypass it. The only way to test server side anti-cheat is by hopping in the game, trying to learn how it works, and trying to bypass it. That is a much more time consuming and expensive process.




  • I can personally vouch for how toxic the Discord server and its moderators/admins are. Went there for support (Hyprland was crashing on startup on AMD, sway worked fine), and was told something along the lines of “if you can’t figure this out you’re stupid and you should stop using Linux”. Figured out the issue on my own and stopped using and recommending Hyprland after that.