I picked this up about 2 months ago. Took me about 100 hours before I could put it down.
I picked this up about 2 months ago. Took me about 100 hours before I could put it down.
Backpack Battles. It’s an inventory management based auto-battler. Chill game and I like spatial puzzle a lot.
The game uses the Godot engine and it runs great on the deck. The UI is very smooth and thoughtfully designed.
A neat thing about the battle system is that it’s fully asynchronous. No matchmaking delay and it even works offline. I believe it works by preloading a number of opponent-builds at the beginning of the run.
Too much if I am honest about it. Currently obsessed with DRG: Survivor and I’ve put in an embarrassing number of hours in the last couple weeks.
Picked up Deep Rock Galactic: Survivor a few days ago and I’m now 20 hours in, really enjoying it. It’s a very thematic translation of the original DRG into a survivor game. The terrain and mining are a great addition to the survivor formula, it’s not only for resource collection but it also gives a new twist to the positioning puzzle. The game seems very well suited for more content so I hope that it will keep coming.
Great idea!
I’ll probably stick with Firefox but I will set this up using the Vimium browser extension which has a very similar hint based link selection.
Roguelikes: DCSS, Shattered Pixel Dungeon, Nethack
For what its worth hardened wouldn’t have saved you from the recent openssh RCE. It may or may not save you from the next one.
Staying on top of GLSAs and making sure that you don’t misconfigure your system is probably more important.