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Joined 1 year ago
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Cake day: December 22nd, 2024

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  • People gave you the exact solution to your “problem”, which isn’t actually a problem but rather the expected behavior of FSR 1.0 being implemented as a shader.

    You then downvoted and complained about the user. There’s no extra advice to give: you rejected or is incapable of using the feature as designed, what else can anybody do for you?





  • There’s no “turning on” FSR. It’s a simple per pixel scalar.

    If your game is not running at the native resolution and you’re stretching it, Steam Deck is upscaling it. How it upscales is entirely defined by that setting. Sharp means FSR.

    That’s it. There’s no way for this to fail, otherwise you’d be seeing a tiny window for the game.