minus-squarexav@programming.devtoRust@programming.dev•Blog: creating Verlet Physics Playground and converting to Rustlinkfedilinkarrow-up2·1 month agoNice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection. linkfedilink
Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.