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Cake day: July 9th, 2023

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  • I already had a server running docker, so throwing a few more containers in was trivial. There’s a docker-compose.yml published in the lemmy repo.

    Since my server was already running and had free space, it was literally free, but if you’re starting from scratch there’s more to consider.

    I’ve been self-hosting for over a year now, and the storage does add up. The postgres DB is 11GB, and pictrs service is getting bigger at 29GB. Between all the different services, it can eat up a decent bit of CPU. My (admittedly 10 year old CPU) sits at a load average of 1.9, so you’ll probably want 3 or 4 cores minimum. And based on my stats, 4GB of ram should be just enough to keep everything loaded.















  • xthexder@l.sw0.comtoLinux@lemmy.mlSquare Enix invests in Linux distribution
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    2 months ago

    In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

    I’ve heard this before, but there’s literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.

    NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.