- Casey’s video is interesting, but his example is framed as moving from 35 cycles/object to 24 cycles/object being a 1.5x speedup. - Another way to look at this is, it’s a 12-cycle speedup per object. - If you’re writing a shader or a physics sim this is a massive difference. - If you’re building typical business software, it isn’t; that 10,000-line monster method does crop up, and it’s a maintenance disaster. - I think extracting “clean code principles lead to a 50% cost increase” is a message that needs taking with a degree of context. 
- It would be interesting to see if an iterator instead of a manual for loop would increase the performance of the base case. - My guess is not, because the compiler should know they are equivalent, but would be interesting to check anyway. 
- Did author knows about difference between static and dynamic dispatch? 🤦🏻♂️ 




