cross-posted from: https://lemmy.dbzer0.com/post/20011741

Hi!

As I wrote in the title I’m looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn’t pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it’s not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don’t have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required “expertise”, still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!

I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.

  • treefrog@lemm.ee
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    6 months ago

    I worked on an open source roguelike years ago that’s been financially successful.

    He used a donation model (similar to Patreon, but this was before), and eventually put the game up on steam for $5. I think he still works his day job but it was cool to see his hobby support him some (he also kicked me down a few grand for time I spent on the project).

    https://en.wikipedia.org/wiki/Tales_of_Maj’Eyal

    Game in question if you need some ideas on how he pulled it off.

    • LoamImprovement@beehaw.org
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      6 months ago

      Oh shit, that’s him? I loved Tales of Middle Earth, used to plug way too much time into that game. I should give it a look now that it’s on steam.

      • treefrog@lemm.ee
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        6 months ago

        Yeah, I was an old ToME 2 player and got sucked into the ToME 4 Beta early on. Wanting to avoid any licensing issues, he decided to go with his own setting.

        • LoamImprovement@beehaw.org
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          6 months ago

          Admittedly, I had only just scraped the surface of Angband likes but I love what the game did with the feat tiering, I was compelled to keep playing.

          • treefrog@lemm.ee
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            6 months ago

            Yeah, my only complaint with ToME 4 is the length. I like to play on roguelike mode, so a roguelike that takes tens of hours to finish can be daunting. I ‘lost’ a lot of playthroughs due to losing interest, too.

            But working with Darkgod was great! Learned a lot about game design and artistic endeavors in general. And, I didn’t know a lick of code when I started. But, the other developers were happy to teach me. Was, and probably still is, an excellent community.