To be honest, I expected RAM prices would push back the release date. But AMD would know more about than I would.

  • lad@programming.dev
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    5 hours ago

    Judging by the reviews Pavlov seem to have sorta died because of removed community mod support?

    • TheOakTree@lemmy.zip
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      4 hours ago

      That’s a shame. Pavlov is one of the few games that supports dynamic foveated rendering (DFR) on AMD graphics through Quad Views. I was hoping to test the performance gains after getting big uplifts from DFR in Kayak VR but I don’t really want to buy an online-focused game that’s falling off.

    • Truscape@lemmy.blahaj.zone
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      4 hours ago

      It’s sorta dead - the TL;DR is that Sony cut a deal with the developer during the PSVR2 launch to create a crossplay port with the PC and PS5 players, and an unfortunate consequence of this was that mods had to abide by Sony’s content policies, which nuked steam workshop support from orbit.

      It’s slowly been gaining more community content ever since (especially since the communities are split in terms of mod policies now and most PC servers are community hosted), but we haven’t reached the former glory yet. The core gamemodes and fundamentals are as solid as ever though.

      Contractors on the other hand, never had this situation happen, but it is crossplay with Meta Quest users (so graphics aren’t the best and you have more squeakers).