I am currently on win10 but have been toying with mint and liking it. I intend on fully switching over soon. I have also been toying with the idea of some simple 3D modeling, like making custom parts for projects around my house. Maybe using a CAD software to generate stls for a 3D print or using it to spec out parts for a design made out of aluminum extrusion (like 8020) little things like that. I was thinking about getting a solidworks hobbyist license for 45 a year but solidworks doesn’t support Linux. I could keep a Windows dual boot HDD, but fuck that. Any suggestions on a CAD software that fits? Have a gaming PC with a 3060 and some beefy hardware.
I agree with the people suggesting Onshape.
But if you like programming, OpenSCAD can be really interesting.
+1 for openscad. I switched over from Fusion 360 back when autodesk changed the personal use license in 2020.
It takes a bit to get used to it, but once you’ve made a few parts you begin to see how powerful it can really be.
Its also super lightweight, so you can run it on most systems without any issues. I’ve ran in on a chromebook before.
The only thing I miss about fusion 360 is an easy way to add fillets to parts, that can be tricky in openscad. I use chamfers for the most part though, so I don’t miss it much.
FreeCAD is really good nowadays. You need a bit of time to get into it but then it comes with everything needed also for complex multi-part assemblies.
really rough to use honestly. I’d rather use non-FOSS (on shape) while I wait for this to hit the “blender inflection point” and actually get good.
It works fine for me. It is probably more of a individual preference
Ondsel is great. It is an engineering focused branch of freecad. They have solved a lot of the issues and have made the UI/UX a lot smoother.
Finally libre cad that actually is usable!
The thing I’m struggling with is finding beginner videos for ondsel. The ui is super different, so freecad videos don’t help much. Any suggestions?
I found the skill set pretty transferable from FreeCAD (albeit much more usable). That being said I had used solidworks for long time prior.
Main thing I would say is to make sure you are in the relevant workbench and use the tasks menu (starts on the right of the screen)
You may not realize it but you’re kind of making my point. You have prior experience. An Ondsel getting started video is really needed. Especially since they want to charge for it.
FreeCAD works pretty well once you learn the UI
If you want solidwork or fusion : https://github.com/cryinkfly/SOLIDWORKS-for-Linux/releases
I’d love to use and suggest blender/freecad, but I struggle with the workflow.
I still use Inventor 2017 in a windows VM.
Everyone said freecad.
If you already know cad then it will work fine*. If not, you will not have an easy time getting going in it. Start with something that’s widely supported with a million tutorials like 360 or solidworks. Consider skechup or whatever.
Cad is not straightforward unless you have training in design/drafting. Do not make it harder on yourself.
I use FreeCAD, but if you don’t want to learn that stuff (it’s quite fiddly), maybe give Dune 3D a shot.
Or OpenSCAD
I know that there is a large difference between CAD and general 3D modeling, but I’ve designed all my custom 3D printed parts in Blender and have had zero issues with fitment or scaling.
Use freeCAD as it will be easier
Unless you have a graphics background and no CAD experience. In which case, Blender will be far easier.
It might be easier in the short term. However, long term you should use cad. Blender isn’t for video editing or cad work.
I disagree with the overall substance of your argument.
Sure, if you’ve already designed something on paper and want to feed numbers in and get a part, CAD is clearly superior. I don’t work that way.
I will use (and recommend) the tools that have the least friction for me. I would not increase the time and headache to complete a project just because someone else thinks another workflow is better. I don’t need CAD because 3D printing tolerances are not that tight. Some people need/want CAD because that’s the only kind of tool they’ve used to make 3D objects, and that’s low friction for them. That’s cool too.
I’m suggesting Blender here in case someone (OP or a passer-by) hadn’t considered it, and didn’t realize that it’s up to the task of creating 3D printable objects. It definitely can, I’ve done it dozens of times, even with matching measurements against existing parts (which - it occurs to me now - is most of what I’ve done).
Also, I exclusively use Blender VSE for video editing. Mostly because it’s the best free/open-source option I’ve tried, and I don’t need to add another tool to my workflow. I never really liked the Adobe suite, and most non-adobe tools try to cosplay as them. It’s a lesser form of a thing I already didn’t like.
Onshape hands down. Browser based so there’s no compatibility issues. It’s super easy to use and pretty powerful. Its free for hobbiests (the caveat being your models will be publically accessible). We use it exclusively at work and it’s been awesome.
I’d love a good Foss CAD package but there are too many issues with the current ones for me to make the jump.
This is the only correct answer. Onshape is a fantastict, feature complete CAD system that I would be happy to use for any commercial project regardless of size and stakes. Love it.
Perhaps FreeCAD? There’s even a community for it: !freecad@lemmy.ml
As an engineer, I’ve tried FreeCAD and it’s awful. Just get a hobbyist license for Fusion360 and run it in WINE
It is fine for most people. I think it is more a matter of learning curve. The UI layout is a little wonky
MS paint