Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.
Ds2 does a lot right in vibes. I didn’t really get it that much while playing but it focuses a lot on being an RPG and making you utilize the different systems in the game. You benefit a lot from being able to use ranged weapons from time to time.
That said I found the game kinda ass to play. I think the enemy spam in ds2 is significantly worse than ds1 other than the room before the gargoyle fight. When there is enemy spam in ds1, you can almost always run past it. In ds2 you’re pretty much forced to fight every single enemy every single time.
I do think it’s over hated but I think it’s because people wanted a clone of ds1 which its not. If you went into without any expectations, I suspect it would be viewed much differently.
This is very interesting to me, re: enemy spam. Goes to show everyone is different. I literally have no issue running through basically any area in DS1, including the ones you listed. Meanwhile iron keep, the magic swamp area, the bell tower area, and the run back to the samurai dlc boss all haunted me. There’s another part in the dlc where you send like oil barrel dudes through a trap door. I did that area about 30x until Everything despawned.
I definitely know what you mean about those areas in 2. All four Lord Soul runbacks in DS1 make me feel a similar way. Though if any of these areas in either game were easy it wouldn’t feel so dang good to overcome them :)
The lord soul runbacks are rough for sure. I hated doing them, but never for the enemies. Just so long for no real reason lol. But you’re right, challenge is absolutely the name of the game here