I built a library for working with a compression format used by Godot. It’s my first Rust library and I thought the little bit of reverse engineering I did for the format would make for an interesting blog post. Let me know what you think!
(Reposting because I still don’t know understand the lemmy UI lol)
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What is Godot and why does this yet another format exist?
Godot is a FOSS game engine that currently competes with Unity: https://godotengine.org/
The format seems to be some glue to chose between different compression algorithms for the same file format and compress in chunks to be able to decompress only the parts you need.