I built a library for working with a compression format used by Godot. It’s my first Rust library and I thought the little bit of reverse engineering I did for the format would make for an interesting blog post. Let me know what you think!
(Reposting because I still don’t know understand the lemmy UI lol)
Godot is a FOSS game engine that currently competes with Unity: https://godotengine.org/