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Good move. Especially for incremental builds linking tends to take up quite a large percentage of the compile time.
I’ve mostly switched to mold for that reason but having a fast default linker is nice.
I didn’t know you can change the linker in Rust projects manually.
There are even little interactive tools for it like: cargo-wizard
Brother, some of us already moved from
lld
tomold
towild
already. The project could have waited a little bit, then went with the implemented-in-rust option directly.