• warm@kbin.earth
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      I can see that, if the style of humor doesnt click with you, then it’s got a pretty repetitive mission formula which can get boring.

      I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.

    • CarrotsHaveEars@lemmy.ml
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      It’s a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.

      • HobbitFoot @thelemmy.club
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        The game series also mixed in a lot of mafia movie vibes and satire.

        Then Rockstar realized you can release a lot less content by pushing online gameplay, stopping the release of single player content.

    • ssillyssadass@lemmy.world
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      I don’t really like games that are overly realistic, or a simulation of real life. GTA falls into that group. Like, I’m playing games to get away from reality, not revel in it.

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        If it was GTA with spells, it would be more interesting. But guns (and by extension melee weapons) just feels too boring

        I tried to explain to my friends but they don’t get it. Like it’s too grounded in reality

    • Fleur_@aussie.zone
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      Actually spent hundreds to thousands of hours playing gta5 with my friends after school. Getting thrown into a city with your 5 best friends and finding your place amongst the total anarchy of 30 players all fucking around was so much fun. Add on to that the various mini games, heists, vehicles, attire, weapons and customisations for all of those things and yeah. Pretty good game.

      • dil@lemmy.zip
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        Gta online was peak, we played for like 4 years straight, you make your own fun, it’s a sandbox, if you dont find a sandbox with vehicles, weapons, planes, and murder fun, we wouldn’t be friends, it was emergent gameplay up the ass, ider the games wed make up there were so many, wed all play with aim assist off and get ppl playing with us to do it, made it more fun on console

        Balancing kinda killed it for us over time

    • danciestlobster@lemmy.zip
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      I tried to play it like a normal RPG and remember just trying to walk around the neighborhood to find every random person I tried to talk to would just beat me up for getting close to them so I noped out of it

    • ripcord@lemmy.world
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      I really like GTA 5 except most of the plot.

      GTA without some greasy greasy plot and without sadism would be great.

  • andra17@lemmy.world
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    Sorry to say but Stardew Valley for me – and it is not for a lack of trying, I’ve put in a bit over 82 hours into it, but a fair amount of that was forced and it quickly got stale. Maybe I just played it wrong or the game simply isn’t for me.

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        I couldn’t exactly put a finger on it but I am guessing it was just the repetitiveness of it. I didn’t feel like there was anything inherently wrong with the game, it’s just that I was hoping for the moment where it would hook me so hard that I wouldn’t be able to stop playing, but this never really happened.

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          That’s kind of the game’s theme, ironically. Meditative peace.

          To be fair, the gameplay loop isn’t the most fun for me either, but I got really hooked by the ambience and characters.

        • morgan423@lemmy.world
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          To be fair, I think you were expecting something from it that isn’t part of its core.

          I don’t play it myself, but I have several friends and family that do, and they all cite it as their comfy, repetitive (by design) game that they play for a half hour at the end of a day to unwind and shut their brain off. From what I can tell, THAT seems to be the goal of the game, and it sounded like you wanted the opposite from it.

          • andra17@lemmy.world
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            Yeah, that could very well be true. The reason I had this expectation is probably because I’ve seen reviews of other people, some of them having hundreds of hours on it and I probably had the impression that I might be doing something wrong and it’s just a matter of getting ‘hooked’. That’s why I kept playing even though I didn’t find it very fun. While I do remember some slight annoyances about it, I do not think it is overall a bad game.

    • JakenVeina@midwest.social
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      It took me like 3 tries to get into it, and even then, I respect it more than I enjoy actually playing it, these days. If it’s not your thing, it’s not your thing.

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    Any of the Dark Souls. They’re hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.

    Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.

    The story’s kinda there if you dig for clues, but it comes off as random bullshit if you don’t.

    They are fucking gorgeous, I’ll give em that.

    I’ll never understand the ‘git gud’ circlejerk… I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I ‘got gud’… But DS never got fun.

    I absolutely love the style, setting, visuals, and music - I really wanted to like DS… but the combat and clunky controls absolutely murder the experience.

    For me at least… to each their own.

    • Habahnow@sh.itjust.works
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      what’s clunky? I would agree they have some clunky elements, mainly the targetting will sometimes cause problems, but I don’t recall much else being necessarily clunky.

      • Sterile_Technique@lemmy.world
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        ‘clunky’ is the end product, but the biggest contributing factor is the absolute committal nature of initiating an animation. Need to take half a step to the left to dodge an arrow? Fuck you, I’m only one second in to a 2.5 second sword twirling animation! …and actually you double clicked at the start of the animation, so I’m gonna do it again for another 2.5 seconds! …so you die, respawn, redo that fight but this time you know when the arrows are coming so you don’t use the long animations. Clear the fight, wooooo you got gud… but trying to dodge arrows and not being able to cuz your character is busy doing a dance routine is some of the least fluid combat I’ve experienced in a videogame. Any keystroke that comes with an animation is always in competition with other keystrokes that have animations.

        Combat boils down to memorizing attack patterns and playing a mental macro on repeat until the enemy is dead. There’s no responsiveness from the player, you just die until you know why you’re dying, and tweak the sequence until it works. Eventually the final boss is dead.

        I’ve been told that for whatever reason it feels way less clunky on a controller - I’ve only ever played it on a mouse and keyboard.

        idk.

        Like I said, to each their own. I’m a little jealous of whatever it is the fanbase is feeling when they play those games, but it’s a miss for me.

        • asmoranomar@lemmy.world
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          I get what you mean, you’re not the only one. There are generations of games that have explicitly trained you on fast twitch button mashing with graceful dodge frames and intentionally engineered safeguards so rng is in your favor to bring about the best experience. And I’m not mocking you…it’s just how it is and it gets me too. Trying to unlearn that is hard.

          I also hate the ‘difficult for the sake of difficult’. I know some people get a high over doing something incredible, but I don’t get that from banging my head on the same thing over and over. Any souls, souls-like, souls-lite or weighty mechanics games like MH get a hard pass from me.

          However, I really enjoyed Remnant, it’s a mp souls-like - something about witnessing everyone’s shenanigans but still being able to pick each other off the floor is a lot of fun. It feels different and more like what souls should have been (imho).

          • Sterile_Technique@lemmy.world
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            It’s not so much button mashy vs not; it’s the responsiveness. Take a step back from videogames even: if you were some medieval knight or w/e in a sword fight IRL: your sword is raising as you’re initiating an attack, and you notice your opponent moving his blade toward a vulnerable spot you just left exposed.

            So do you just follow through with the attack knowing there’s a blade closing in on your axillary artery, accept your fate, take the blow, bleed out and die? Or, do you abort the attack in favor of a defensive move like lifting your shield or turning a bit so the blade hits your armor instead?

            The former is what combat is like in DS (and MH… haven’t tried the others).

            It’s unsatisfying flavor of difficulty… again comparable to sabotaging the controls of an otherwise not difficult at all experience (sponge taped to gameboy). Or like… say you need to do the dishes, and up the difficulty of the task by tying a toothbrush to the end of a 5’ stick and scrubbing them with that from the far corner of the kitchen. The task is difficult now, but that doesn’t make it fun, just tedious.

            Just pulled up Remnant - I don’t think I’ve ever seen that game before. The Steam pics/vids look pretty great: I’m getting VERY strong Secret World Legends vibes (which is a fantastic game despite having god-awful combat). I’ll throw it on my wishlist and see if I can snag it on a good sale.

        • mrgoosmoos@lemmy.ca
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          okay so I do have the right idea of what the game is, more or less

          I understand that some people enjoy that. I do not.

    • gorkur@lemmy.world
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      Dark Souls and Bloodborne are the only games I prefer to watch other people play. I love the look and atmosphere but can’t stand how they feel to play.

    • muusemuuse@sh.itjust.works
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      Same. Honestly I’m most excited for when Billie bust up comes out. It’s sort of got a Spyro the dragon feel to it plus some musical elements to the boss fights , it’s cute and light and I don’t care that the target market is children.

      They have some promotional demos up on a few sites but it’s mostly been community and word of mouth spreading it. No obnoxious and invasive ads. And it’s super effective to me since I stumbled across it rather than had it thrust in my face screaming “BUY ME!”

  • JackDark@lemmy.world
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    Almost every single major AAA game. For example: GTA, CoD, Battlefield, The Witcher 3, Cyberpunk 2077, FIFA, Madden, Silksong, Ghost of Tsushima/Yotei, Mario and Zelda (any of them), etc. If it’s a AAA game, there’s a decent chance I have no interest in it.

    Edit: Correction.

    • warm@kbin.earth
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      Silksong isnt AAA. But yes, every triple A game is shit. The marketing is just very good, people are told they are good games and they should enjoy them. Truth is, all the good games are indie games.

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              I’m not the commentator that said they’re shit. I’m the one that said I won’t call them all shit. I just don’t give a shit about them.

      • JackDark@lemmy.world
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        You’re right about Silksong. I’ve updated the comment.

        I won’t say that every AAA game is shit. There are some ones I love and clearly the yearly FPS and sports games have their market that I’m just not in, but I’m very happy to see indie games become more mainstream outside of PC, and even more happy that I’m seeing physical releases for some of them.

    • AspieEgg@lemmy.blahaj.zone
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      I don’t think Silksong is a AAA game. It’s a $20 game made by an indie developer with a relatively small team. It just happened to have a lot of hype because it’s the predecessor to the insanely popular Hollow Knight.

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          Me too. It’s beautiful. It’s amazingly beautiful and interesting and kind of simple. But I hate twitchy platforming and being thrown back a long way because of a tiny mistake or ten every time.

      • CarrotsHaveEars@lemmy.ml
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        OK, hyped, yes, but by who? I bet 90% of the people who hyped it and bought it ended up enjoying it. And that’s justified. Not over hyped. What OP was thinking of Silksong is probably media exposure.

    • justdaveisfine@piefed.social
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      What games are you into then?

      I find when people don’t like any of what AAA has to offer, its usually because they’ve found a subgenre or niche that is extremely their jam, and the big budget games usually aren’t aiming at that market.

      • JackDark@lemmy.world
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        I like to put my money behind games that are doing something new and unique and/or have a great art style. I don’t always even get into them or play them, but I’m happy to support the devs for doing something new or beautiful.

        I feel like it might be easier to list some AAA games that I do like than indie games many may not know. Borderlands 1 and 2, Doom 2016, Dying Light 1, Horizon Zero Dawn, Mass Effect trilogy, Outer Worlds 1 (jury is still out on 2), Uncharted series. Honorable mentions to AA games Atomfall, Clair Obscur Expedition 33, and Helldivers 2.

  • vortexal@lemmy.ml
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    Most modern video games. I don’t have the ability to, not only buy games from most digital storefronts, but also buy a device that actually has the specs to run them. And when you take into consideration the fact that most modern games are live service games, that means that I probably wont even be able to play them by the time that I do manage to get a device that could have ran them. It’s difficult to get hyped over a game I know I probably wont be able to play.

    • gorkur@lemmy.world
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      I got myself a retro handheld from Anbernic. Costs about the same as a AAA game and has pretty much become my main gaming device.

      • vortexal@lemmy.ml
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        I’ve actually been kind of interested in the Anbernic devices, especially because some of them apparently come with Linux. I’ve heard that the Linux distro they use is Batocera, which is just a frontend for emulators, but I have also heard that their devices do support normal distros like Ubuntu Touch. The only reason I haven’t bought one is because they just didn’t seem worth it at the time. It does seem like their hardware has improved since I last checked, so maybe I’ll buy one at some point.

        • gorkur@lemmy.world
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          Well, yes and no, at least with the xx line.

          They come with their own firmware from the factory but installing a custom firmware is super easy, just flash to sd card and add your games.

          I use MuOS on mine but there’s also KNULLI which is a fork of Batocera. I don’t know how well they support normal distros like Ubuntu Touch.

          Here’s a good article about custom firmware on the xx line

          https://retrogamecorps.com/2024/06/07/anbernic-rg35xx-family-starter-guide/

          They’re really fun devices, definitely recommend them 🙂

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            Okay, I’ll check that out. Thank you.

            Also, I’ll be fine if I can’t use Ubuntu Touch, but I just don’t want to be locked into exclusively relying on emulators. If what I read is wrong and there actually isn’t a way to run Linux applications on them, then I might have to go with the android based ones.

            I have also heard that some of them come with, or at least you can set them up to have a dual boot between android and Linux. So regardless of whether or not you can actually run Linux applications on them, I can still use android as a backup if needed, assuming that it’s true.

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    Most recently Battlefield 6 and Arc Raiders.

    I think Battlefield 6 is basic enough to capture the stray call of duty crowd, but it’s very dumbed down and not at all a Battlefield game.

    And Arc Raiders, as I have said in another thread, is incredibly bland. I think thats hyped and popular because it’s the first real taste of an extraction shooter for consoles.

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      Battlefield 6 is just another modern era BF game. They killed the squad mechanic and made the series all about ‘Battlefield moments’ it’s just chaos now.

      Arc Raiders, I think is all hype, Extraction shooters are an uncomfortable experience that most players don’t enjoy, the honey moon era it’s going through at the moment with peaceful single player lobbies is already showing cracks, it’ll turn into Tarkov soon.

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        There’s no Battlefield moments is the problem. It’s incredibly soulless and basic.

        The gunplay is just awful, no gun has identity, they all just feel so similar. Point and shoot, hope the enemies dies before you do. No skill in it anymore.

        The maps are so, so, so bad, they have zero flow and are clearly made to try and support every single gamemode, same problem BF4 had, but at least that game executed on a few.

        Teamplay, as you say, is completely gone, they want everyone to feel special at all times rather than them having their moment. They could completely remove classes and it would make no difference to how the game plays.

        And Arc… yeah, the falloff is inevitable, that’s the most generic looter/extraction shooter I have ever played.

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    Basically all of them. The only games I’m ever hyped about are ones I have personal reasons for. That means it’s by a developer of a game I really like such as Bennett Foddy or Zachtronics, or it’s in a very niche genre that I love but rarely see and don’t have the search terms for (Voices of the Void, etc.).

    • justdaveisfine@piefed.social
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      I find this tends to happen as your gaming tastes age over time. You start to find what you really like and then fall into a niche where you start to know the space really well and then all these big game marketing hype cycles just become noise.

  • tomiant@piefed.social
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    Silksong. God people wouldn’t shut up about it before launch. Big hypemachine. Then it came out and after a while people didn’t like it and it kind of petered out.

    • CarrotsHaveEars@lemmy.ml
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      “People didn’t like it?” Who, and how many percent? Most people enjoyed Hollow Knight also enjoyed Silksong.

      • nfreak@lemmy.ml
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        This one’s wild to me lmao. Like yeah I get how it’s not everyone’s taste but the game was getting 10/10’s across the board, and of course discussions are gonna die down 2 months after it launches when most people who picked it up at launch finished it by October.

        • CarrotsHaveEars@lemmy.ml
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          If you look at only the rating in number then the gaming industry suffers the same problem as the movie industry. You have to read in-depth review of it to determine the chance of you liking it.

          People still talk about old movies twenty years ago. The original Hollow Knight is still being discussed by the community, especially now that Silksong is out, and the two stories connect. Gameplay-wise, Silksong has not only one, but six sets of play styles (crest). Imagine the contents to experience.

          But of course you don’t have to experience all these if it’s not your cup of tea. Just saying you don’t have to invalid someone else’s preference.

      • tomiant@piefed.social
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        “Oh yeah?! SHOW ME THE BIRTH CERTIFICATE!”

        You’re genuinely just a bunch of fundamentalist indie hipsters consuming games like they’re new season flavors of coffee at starbucks. I bet you drink IPA and tell your friends about your favorite micro breweries, let me know if I’m close. You have an oversized square beard (you use beard balm), and thick rimmed glasses, and a balding head that you shaved clean.

        Again, I might be off on the details, but the gist is there.

  • bad_news@lemmy.billiam.net
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    All contemporary multiplayer FPS games. I went through a phase where I had 5-digit frag counts on Quake more from time spent than talent, and I got tired of it, but people just pour ENDLESS hours into multiplayer FPSes…

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      Multiplayer co-op FPSes, on the other hand, are freaking fantastic. There’s a reason why my friend group gaming rotation is primarily composed of Deep Rock Galactic, Left 4 Dead 2, and Vermintide / Darktide.

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    I am fully ready to be down voted for, but Cyberpunk 2077.

    I finally got around to trying it out a little after Phantom Liberty came out and the game itself had all of the updates, so I thought it would be the best time to try it out.

    I just couldn’t get into it. I got so tired of the constant stopping my progress for dialogue and that God forsaken fast forwarding mechanic that I feel they just put there to mock me.

    The game itself is just fine, but I don’t understand why everyone is now calling it one of the greatest games of recent times.

    • warm@kbin.earth
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      Most overrated game of the last 5 years. Technical failure, sold on lies, bugs upon bugs, illusion of choice, horrible combat and an empty world.

      • Zaplinaki@lemmy.world
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        Ive got 300+ hours in Cyberpunk and I’ve not encountered a single bug. I did play it after the Phantom Liberty release though so all bugs were ironed out by then.

        And get out of here with the horrible combat part. You can do so many builds in Cyberpunk that are all viable. I get that lots of people were really disappointed with it’s initial release but the combat in the game is top notch now.

        This may sound weird but I never expected myself to find hacking into a security cam system and killing every enemy inside a building through the cameras while sitting on top of wall outside, to be so much fun. And that’s the netrunner build which is arguably the most passive build in the game.

        You wanna have some air dashing sword slashing op shit, play with a sandy.

        Or play a build in which getting damaged from your own grenades gives you damage res so you’re flying all around the area, jumping throwing down a grenade, and then shooting everything with an assault rifle.

        That’s just 3 builds - then there’s smart weapons, there’s sandy + pistols, there’s berserk build, blunt weapon build (best weapon is a dildo.) You can literally spend a thousand hours on the combat without repeating a build.

        • warm@kbin.earth
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          You most likely have encountered a bug, more than one even, it’s just not been impactful enough for you to care or remember. They have ironed it out a lot since though, so most of the major ones have probably all gone.

          I’m glad you can enjoy it though, that’s great! Sounds like you have had a good time.

        • KaChilde@sh.itjust.works
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          Guy comes into a thread about overhyped games that people didn’t like, and tries to argue people’s opinions are wrong.

          I also could not get into the game. It felt like a slog to get through for me. The idea of playing it over and over to try out different builds feels like torture.

          You are welcome to your opinion, but you’ve come in hot to a discussion about games that people didn’t like. Which games did you bounce off that other people seem to enjoy?

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            I mean I replied to someone who obviously didn’t play it after the bugs were fixed in the phantom liberty update. There are genuine complaints about cyberpunk but bugs, nah. Not anymore at least.

            And for me Undertale, KCD, Civilization series, and really most indie platformers. I don’t like shitty graphics.

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              2 days ago

              You mean you don’t like certain artstyles. Because them games have better graphical fidelity than Cyberpunk, they are just not chasing “realistic” features.

              • Zaplinaki@lemmy.world
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                19 hours ago

                Yes Undertale truly is a pioneer in graphical fidelity lmao I do love me some 8-bit graphical fidelity

                • warm@kbin.earth
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                  20 hours ago

                  It does? It’s pixel art sure, but the quality is higher, it’s crisp.

                  Cyberpunk 2077 is blurry, with weird ass checkerboard rendering. It uses lots of approximation techniques. You can’t disable the forced TAA in game, you have to modify ini files or use mods. And if you disable it you get a whole bunch of new problems.

                  Cyberpunk 2077 suffers deferred rendering, relying on TAA or DLSS (hello ghosting). Developers chose to trade quality for detail. Sure you get more light bounces, more realistic reflections, but you also get a worse overall image.

                  It’s not thinking, its just facts. If you are happy with the look of Cyberpunk 2077, then thats fine, no need to get defensive. But the other games certainly dont have “shitty graphics”, they just dont have the style you like.

    • RabbitMix@lemmy.blahaj.zone
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      4 days ago

      It’s my favorite game, but that’s because it does a very good job of immersing me in the world, characters, and story. I can see how if you just want to get to the next bit of gameplay it would be annoying, but I really like to soak up a game and feel like I’m living another life in it, so it’s perfect for me.

    • youngalfred@lemmy.zip
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      4 days ago

      Spoilers?: My biggest gripe too…I finished it, and the ending I chose felt like a 20 min long unskippable cut scene. Never mind the actual 20min long unskippable cut scene in the middle.

    • lriv724@discuss.onlineOP
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      4 days ago

      Heavy on cyberpunk. Don’t get the hype. Vague mission instructions, horrible driving control, and just an overall boring game to me.

    • stray@pawb.social
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      4 days ago

      I’m told I didn’t even get out of the tutorial even though I played it for a good while. A lot of the dialog between the player character and whatever the first guy’s name is felt like they were written by people who had only a vague idea of what the other person was saying.

      “We have to keep moving! Let’s stop here.” :|

    • Che Banana@beehaw.org
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      4 days ago

      Absolutely. Got it for Xmas one year, played until there was a god awful fuck scene that was…really something, and unexpected. Like, ok, I get that there are people that this is their only sexual outlet but can you fucking warn a guy?

      It really reminded me of an updated Perfect Dark (360 version), which was…just stupid.

  • Arkhive@piefed.blahaj.zone
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    4 days ago

    Balatro. It becomes a spreadsheet sim very quickly, in my opinion. I think part of the reason Binding of Isaac and Hades feel much more timeless to me is that every run has this sort of intuitive randomness vs this just full rng you have to counter with math. Balatro feels solved, and while I guess you could count Hades max heat run as “solving” the game, the replayability of it feels much higher because builds feels more dynamic than “make number go up faster”.

    • warm@kbin.earth
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      4 days ago

      Not that quickly that you dont get your money’s worth though. Balatro is a good mobile game honestly, for a quick run when you have time to kill, but I wouldnt find myself sat at my PC playing it.

      • tomiant@piefed.social
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        4 days ago

        That quickly, I can’t with this utilitarian consumerist take, like, you didn’t buy a game, you bought a minimum specified undetermined quantum of enjoyment. It’s so sterile. It’s like saying, yeah the first part of the movie was great, but then it turned to shit, so you got your money’s worth of enjoyment points so you’re overall on plus. Sorry for sounding harsh, it’s a pet peeve of mine, I don’t like to consider games some sort of staple commodity to wring out enjoyment stats out of and then discard, it’s more to the experience than that. It’s like watching half a painting, you get some enjoyment out of it, not all of it, but halfway there, so that makes it worth it.

        I don’t think so.

        • warm@kbin.earth
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          3 days ago

          You determine your own worth of something. But thats literally what paying for something or a service is. Balatro is worth its price to me, I can play it for hours now, not touch it an play it for hours in a year, two, whatever. Someone made a nice game, I buy it and play it, it’s about as simple as capitalism gets in games.

          Not everything has to have infinite value forever, I will get bored of a game and will never play it again, does that mean I should have never bought it and enjoyed the experience it gave me??? Am I missing your point here or is that just a wild take?

          • tomiant@piefed.social
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            3 days ago

            You don’t, entirely, and saying that is like saying “well love is just biochemistry. It’s all just molecules interacting.”

            And yeah. That’s ONE way of seeing it, a very materialistic and wholly insufficient and even trite way of looking at it devoid of human soul and the actualities of living that experience.

            It’s basically a resignation to what capitalism is trying to sell you- units of something, you become a statistic, it’s not the enjoyment of the food, it’s about a sterile transaction between patron and chef, where you get so and so filled to such and such a degree, and that has some specific arbitrary value in money.

            It’s just such a consumer zombie way of perceiving the world, I just can’t.

            • warm@kbin.earth
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              3 days ago

              I’d like to live in that idealistic world you have in your head, but we don’t live in that, humans are selfish by nature, so we have capitalism. Doesn’t mean we cannot control it, keep it fair. One person makes a cool piece of art? Sure, I’ll pay them. You are looking far too deep into it, I’m sorry. You’re going to stress yourself out.

              • tomiant@piefed.social
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                1 day ago

                No, capitalism is selfish by nature, it makes and promotes people to be selfish. People are genetically altruistic and cooperative. Things, and ownership, and selfishness, is what makes society bad.

                You are looking far too shallow into it, and you will stay a slave to that paradigm.

    • chunes@lemmy.world
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      4 days ago

      For me, the most boring aspect of Balatro is the first couple blinds. Holy shit am I tired of “you MUST play a flush or straight.”

    • Sas [she/her]@beehaw.org
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      Thank you, this really describes my feelings towards that game well. The first few runs were great with experimenting and stuff but then you try for higher stakes and quickly fall into the optimal strat flow where it’s kinda boring unless you get ridiculous runs but i don’t wanna wade through meh to get that one god run that’s actually fun.

  • toomanypancakes@piefed.world
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    4 days ago

    Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don’t get it.

    • Fondots@lemmy.world
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      4 days ago

      BotW and TotK are such weird games to me

      They built these big beautiful worlds, and designed some really cool mechanics

      And just kind of did nothing with them.

      TotK was a bit better, but still fell pretty short.

      Also it’s so weird that TotK is clearly a direct sequel to BotW, but there’s almost no actual continuity between the games. There’s a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you’ve never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.

      And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn’t wear down, even if other weapons that do break might be better suited for the task.

      And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.

      • Meatwagon@lemmy.dbzer0.com
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        4 days ago

        The world felt very empty to me. Hyrule is a very old kingdom, so there should at least be some throwback to the older games like ruins, a history lesson, or something, but the game lore is a void. Not to mention the lack of villages, or even just mention where the people, or if they all died then show that. It’s just empty. Like nothing ever existed. Any ruins you do see has no tieback to anything outside of that game.

      • 小莱卡@lemmygrad.ml
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        4 days ago

        They built these big beautiful worlds, and designed some really cool mechanics

        And just kind of did nothing with them.

        i mean BotW was definitely a rushed game even tho it’s rarely talked about. The first 2 areas of the game set the bar skyhigh then it just falls apart.

    • ghostlychonk@lemmy.world
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      4 days ago

      Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it’s just kind of… boring.

      • Instigate@aussie.zone
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        4 days ago

        Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.

        I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.

        • stray@pawb.social
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          4 days ago

          The problem is that I don’t want to use different weapons. Some people play Monster Hunter with a bunch of different weapons depending on the hunt, but I don’t, and the game respects that. In a game like BotW I don’t want to use my cool thing because then it will go away and I’ll be sad.

          I think some previous Zelda entries did a much better job at making bosses feel like puzzles, particularly Link Between Worlds. In BotW you can just eat a feast and mash buttons.

        • Drewfro66@lemmygrad.ml
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          4 days ago

          I honestly felt that the weapon degradation was freeing in a way - that every item in the same was a consumable to be used and not an item to be collected and stashed away forever while you just use the Zweihander from the graveyard for 90% of the game. Even the unique quest items broke, but you could do another quest to unlock the ability to buy infinite versions! I thought that was great game design.

      • youngalfred@lemmy.zip
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        4 days ago

        Lol yeah halo is meant to be scripted, choreographed action sequences - not final mission just banshee past everything happening on the ground.

  • technopagan@discuss.tchncs.de
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    4 days ago

    Elden Ring. It’s like they just glued inconsistent creature ideas next to each other. Every couple of hundred ingame meters you come across a different biome with different creatures that appear nowhere else and has a boss that visually and equipment-wise completely out of place. It feels like fighting your way through dozens of puzzle-pieces forced next to each other without any explanation why. You have to try to make your own story as to why things are the way they are and any criticism of the game is shot down by the worst stereotypes of gamers.

    • nfreak@lemmy.ml
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      4 days ago

      I legitimately feel like ER is one of FromSoft’s weakest titles. It doesn’t come close to the DS trilogy for me, and unironically I feel like Nightreign is a better game in the same vein, as the faster paced sandbox works far better for the fast, clusterfuck bosses ER is known for.

      • JakenVeina@midwest.social
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        3 days ago

        Elden Ring will always be pretty special to me, but as far as being FUN, it’s not in the same league as Nightreign.

    • mrgoosmoos@lemmy.ca
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      2 days ago

      I thought that was just the point of the game? that it’s a fighting game with some minor open world aspect to it between “levels”

      honestly I know fuck all look about dark souls and the videos of gameplay that I see give me this impression